My 3D Animation assessment will be based on a portfolio of practice through character animation principles and knowledge of the 3D Software (Autodesk Maya).
In order to get my animations more accurate, I will be doing research on movements such as Video Recordings which will be my reference. I will also be using external research in character animation industry about the animators and animation on how they develop their work.
There will be thumbnail sketches and planning of timing which is vital and also on exaggeration if it will be used.
On my blog, I will be posting my early attempts on my animations. Blocking passes and key poses may be used.
Class tasks will be posted on my blog with updates and if there have been trouble on my animations, I will post it.
My workflow will be posted each time I have made changes or development and also a written proposal will be done with research behind my decisions like if I had inspiration from something.
At the end of all this, I will create a 30 seconds character animation with a 5 seconds lip sync. :)
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